D3D_CAMERA_VECTOR_Y
This command will return the Y offset from the vector stored in previously generated pick data. The pick data is generated when the
D3D_GET_CAMERA_NORMAL and D3D_PICK_CAMERA commands are used. The vector is relative to the world position of the camera, and so adding the
camera position to this vector will result in the 3D world position
SYNTAX
Retunr Float = D3D_CAMERA_VECTOR_Y ()
RELATED INFO
D3DFunc Commands Menu
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EXAMPLE
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