D3D_CIRCLE3D
This command will draw a 2D circle in 3D space. Specifying a colour will override the colour set by D3D_COLOR. Setting Z Enable to 1
will enable Z-Buffering.
NOTE: This command does not create a reusable object, and therefore must be call whenever a 3D circle is required.
SYNTAX
D3D_CIRCLE3D Radius#, X#, Y#, Z#, NormalX#, NormalY#, NormalZ#
D3D_CIRCLE3D Radius#, X#, Y#, Z#, NormalX#, NormalY#, NormalZ#, Colour, Z Enable
D3D_CIRCLE3D Camera, Radius#, X#, Y#, Z#, NormalX#, NormalY#, NormalZ#, Colour, Z Enable
RELATED INFO
D3DFunc Commands Menu
Index
EXAMPLE
View Showcase Example