D3D_GET_CAMERA_NORMAL
This command is used to calculate the camera's forward facing
vector. You must specify an existing camera.
Use the D3D_CAMERA_VECTOR_X,
D3D_CAMERA_VECTOR_Y, and D3D_CAMERA_VECTOR_Z
to retrieve the pick vectors.
SYNTAX
D3D_GET_CAMERA_NORMAL Camera
RELATED INFO
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EXAMPLE
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